OptionalAltitudeThe altitude. Set when on or near a planet.
OptionalBalanceThe current credit balance.
OptionalBodyOptionalCargoCargo mass in tons.
OptionalDestinationThe selected destination if any.
The type of event.
OptionalFireThe currently selected firegroup number.
Multiple flags encoded as bits in an integer.
OptionalFlags2More flags, mainly for when on foot.
OptionalFuelFuel mass in tons.
OptionalGravityThe gravity relative to 1G. Only set when on foot.
OptionalGuiThe selected GUI screen.
OptionalHeadingThe current heading. Set when on or near a planet.
OptionalHealthThe health level (0.0 .. 1.0). Only set when on foot.
OptionalLatitudeThe latitude. Set when on or near a planet.
OptionalLegalThe current legal state.
OptionalLongitudeThe longitude. Set when on or near a planet.
OptionalOxygenThe oxygen level (0.0 .. 1.0). Only set when on foot.
OptionalPipsAn array of 3 integers (0-8) representing energy distribution (in half-pips)
OptionalPlanetThe planet radius. Set when on or near a planet.
OptionalSelectedThe name of the selected weapon. Only set when on foot.
OptionalSelectedOptionalTemperatureTemperature in Kelvin. Only set when on foot.
The time in GMT, ISO 8601.
Some information about the current state of the game written every few seconds to the file 'Status.json' in the journal directory.
The latitude or longitude need to change by 0.02 degrees to trigger an update when flying, or by 0.0005 degrees when in the SRV.