@kayahr/ed-journal

    Interface Bounty

    Written when player is awarded a bounty for a kill.

    interface Bounty {
        event: "Bounty";
        Faction?: string;
        Faction_Localised?: string;
        PilotName?: string;
        PilotName_Localised?: string;
        Reward?: number;
        Rewards?: { Faction: string; Reward: number }[];
        SharedWithOthers?: number;
        Target?: string;
        Target_Localised?: string;
        timestamp: string;
        TotalReward?: number;
        VictimFaction: string;
        VictimFaction_Localised?: string;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    event: "Bounty"

    The type of event.

    Faction?: string

    Faction paying the bounty (when bounty is for a skimmer).

    Faction_Localised?: string
    PilotName?: string
    PilotName_Localised?: string
    Reward?: number

    The reward (when bounty is for a skimmer).

    Rewards?: { Faction: string; Reward: number }[]

    An array of faction names and the reward values, as the target can have multiple bounties per faction.

    SharedWithOthers?: number

    If credit for the kill is shared with other players this has the number of other players involved.

    Target?: string

    Type of ship or target (if skimmer).

    Target_Localised?: string
    timestamp: string

    The time in GMT, ISO 8601.

    TotalReward?: number
    VictimFaction: string

    The victim's faction.

    VictimFaction_Localised?: string
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