@kayahr/ed-journal

    Interface LoadGame

    Written at startup when loading from main menu into the game.

    interface LoadGame {
        build?: string;
        Commander: string;
        Credits: number;
        event: "LoadGame";
        FID?: string;
        FuelCapacity?: number;
        FuelLevel?: number;
        GameMode?: GameMode;
        gameversion?: string;
        Group?: string;
        Horizons?: boolean;
        language?: string;
        Loan: number;
        Odyssey?: boolean;
        Ship?: string;
        Ship_Localised?: string;
        ShipID?: number;
        ShipIdent?: string;
        ShipName?: string;
        StartDead?: boolean;
        StartLanded?: boolean;
        timestamp: string;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    build?: string
    Commander: string

    The commander's name.

    Credits: number

    Current credit balance.

    event: "LoadGame"

    The type of event.

    FID?: string

    The player ID.

    FuelCapacity?: number

    Size if main tank.

    FuelLevel?: number

    Current fuel level.

    GameMode?: GameMode

    The game mode.

    gameversion?: string
    Group?: string

    Name of the group (if in a group.

    Horizons?: boolean

    True when Horizons.

    language?: string
    Loan: number

    Current loan.

    Odyssey?: boolean

    True when Odyssey.

    Ship?: string

    The current ship type.

    Ship_Localised?: string

    Localised ship type.

    ShipID?: number

    The ID of the current ship.

    ShipIdent?: string

    User-defines ship ID.

    ShipName?: string

    User-defined ship name.

    StartDead?: boolean

    True if starting dead. See Resurrect.

    StartLanded?: boolean

    True if landed.

    timestamp: string

    The time in GMT, ISO 8601.

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