@kayahr/ed-journal

    Interface CarrierJump

    Base interface shared by all journal event types.

    interface CarrierJump {
        Body: string;
        BodyID: number;
        BodyType: string;
        Conflicts?: {
            Faction1: ConflictFaction;
            Faction2: ConflictFaction;
            Status: string;
            WarType: string;
        }[];
        Docked: boolean;
        event: "CarrierJump";
        Factions?: {
            ActiveStates?: { State: string }[];
            Allegiance: string;
            FactionState: string;
            Government: string;
            Happiness: string;
            Happiness_Localised: string;
            Influence: number;
            MyReputation: number;
            Name: string;
            PendingStates?: { State: string; Trend: number }[];
            RecoveringStates?: { State: string; Trend: number }[];
        }[];
        MarketID?: number;
        Multicrew?: boolean;
        OnFoot?: boolean;
        Population: number;
        PowerplayState?: PowerState;
        Powers?: string[];
        StarPos: [number, number, number];
        StarSystem: string;
        StationEconomies?: {
            Name: string;
            Name_Localised?: string;
            Proportion: number;
        }[];
        StationEconomy?: string;
        StationEconomy_Localised?: string;
        StationFaction?: { Name: string };
        StationGovernment?: string;
        StationGovernment_Localised?: string;
        StationName?: string;
        StationServices?: StationService[];
        StationType?: string;
        SystemAddress: number;
        SystemAllegiance: string;
        SystemEconomy: string;
        SystemEconomy_Localised: string;
        SystemFaction?: { FactionState?: string; Name: string };
        SystemGovernment: string;
        SystemGovernment_Localised: string;
        SystemSecondEconomy: string;
        SystemSecondEconomy_Localised: string;
        SystemSecurity: string;
        SystemSecurity_Localised: string;
        Taxi?: boolean;
        timestamp: string;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    Body: string
    BodyID: number
    BodyType: string
    Conflicts?: {
        Faction1: ConflictFaction;
        Faction2: ConflictFaction;
        Status: string;
        WarType: string;
    }[]
    Docked: boolean
    event: "CarrierJump"

    The type of event.

    Factions?: {
        ActiveStates?: { State: string }[];
        Allegiance: string;
        FactionState: string;
        Government: string;
        Happiness: string;
        Happiness_Localised: string;
        Influence: number;
        MyReputation: number;
        Name: string;
        PendingStates?: { State: string; Trend: number }[];
        RecoveringStates?: { State: string; Trend: number }[];
    }[]
    MarketID?: number
    Multicrew?: boolean
    OnFoot?: boolean
    Population: number
    PowerplayState?: PowerState
    Powers?: string[]
    StarPos: [number, number, number]
    StarSystem: string
    StationEconomies?: { Name: string; Name_Localised?: string; Proportion: number }[]
    StationEconomy?: string
    StationEconomy_Localised?: string
    StationFaction?: { Name: string }
    StationGovernment?: string
    StationGovernment_Localised?: string
    StationName?: string
    StationServices?: StationService[]
    StationType?: string
    SystemAddress: number
    SystemAllegiance: string
    SystemEconomy: string
    SystemEconomy_Localised: string
    SystemFaction?: { FactionState?: string; Name: string }
    SystemGovernment: string
    SystemGovernment_Localised: string
    SystemSecondEconomy: string
    SystemSecondEconomy_Localised: string
    SystemSecurity: string
    SystemSecurity_Localised: string
    Taxi?: boolean
    timestamp: string

    The time in GMT, ISO 8601.

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