@kayahr/ed-journal

    Interface HullDamage

    Written when hull health drops below a threshold (20% steps).

    interface HullDamage {
        event: "HullDamage";
        Fighter?: boolean;
        Health: number;
        PlayerPilot?: boolean;
        timestamp: string;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    event: "HullDamage"

    The type of event.

    Fighter?: boolean

    True for ship-launched fighter.

    Health: number
    PlayerPilot?: boolean

    True if player is piloting the ship/fighter taking damage.

    timestamp: string

    The time in GMT, ISO 8601.

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