Interface HullDamage

Written when hull health drops below a threshold (20% steps).

interface HullDamage {
    event: "HullDamage";
    Fighter?: boolean;
    Health: number;
    PlayerPilot?: boolean;
    timestamp: string;
}

Hierarchy (View Summary)

Properties

event: "HullDamage"

The type of event.

Fighter?: boolean

True for ship-launched fighter.

Health: number
PlayerPilot?: boolean

True if player is piloting the ship/fighter taking damage.

timestamp: string

The time in GMT, ISO 8601.