Bank_Account
Bank_Account: {
Current_Wealth?: number;
Insurance_Claims?: number;
Owned_Ship_Count?: number;
Premium_Stock_Bought?: number;
Spent_On_Ammo_Consumables?: number;
Spent_On_Fuel?: number;
Spent_On_Insurance?: number;
Spent_On_Outfitting?: number;
Spent_On_Premium_Stock?: number;
Spent_On_Repairs?: number;
Spent_On_Ships?: number;
Spent_On_Suit_Consumables?: number;
Spent_On_Suits?: number;
Spent_On_Weapons?: number;
Suits_Owned?: number;
Weapons_Owned?: number;
}
Combat
Combat: {
Assassination_Profits?: number;
Assassinations?: number;
Bounties_Claimed?: number;
Bounty_Hunting_Profit?: number;
Combat_Bond_Profits?: number;
Combat_Bonds?: number;
ConflictZone_High?: number;
ConflictZone_High_Wins?: number;
ConflictZone_Low?: number;
ConflictZone_Low_Wins?: number;
ConflictZone_Medium?: number;
ConflictZone_Medium_Wins?: number;
ConflictZone_Total?: number;
ConflictZone_Total_Wins?: number;
Dropships_Booked?: number;
Dropships_Cancelled?: number;
Dropships_Taken?: number;
Highest_Single_Reward?: number;
OnFoot_Combat_Bonds?: number;
OnFoot_Combat_Bonds_Profits?: number;
OnFoot_Scavs_Killed?: number;
OnFoot_Ships_Destroyed?: number;
OnFoot_Skimmers_Killed?: number;
OnFoot_Vehicles_Destroyed?: number;
Settlement_Conquered?: number;
Settlement_Defended?: number;
Skimmers_Killed?: number;
}
Optional
CQC
CQC?: {
CQC_Credits_Earned?: number;
CQC_KD?: number;
CQC_Kills?: number;
CQC_Time_Played?: number;
CQC_WL?: number;
}
Optional
Crafting
Crafting?: {
Count_Of_Used_Engineers?: number;
Recipes_Generated?: number;
Recipes_Generated_Rank_1?: number;
Recipes_Generated_Rank_2?: number;
Recipes_Generated_Rank_3?: number;
Recipes_Generated_Rank_4?: number;
Recipes_Generated_Rank_5?: number;
Suit_Mods_Applied?: number;
Suit_Mods_Applied_Full?: number;
Suits_Upgraded?: number;
Suits_Upgraded_Full?: number;
Weapon_Mods_Applied?: number;
Weapon_Mods_Applied_Full?: number;
Weapons_Upgraded?: number;
Weapons_Upgraded_Full?: number;
}
Optional
Crew
Crew?: {
NpcCrew_Died?: number;
NpcCrew_Fired?: number;
NpcCrew_Hired?: number;
NpcCrew_TotalWages?: number;
}
Crime
Crime: {
Bounties_Received?: number;
Citizens_Murdered?: number;
Data_Stolen?: number;
Fines?: number;
Goods_Stolen?: number;
Guards_Murdered?: number;
Highest_Bounty?: number;
Malware_Uploaded?: number;
Notoriety?: number;
Omnipol_Murdered?: number;
Production_Sabotage?: number;
Production_Theft?: number;
Profiles_Cloned?: number;
Sample_Stolen?: number;
Settlements_State_Shutdown?: number;
Total_Bounties?: number;
Total_Fines?: number;
Total_Murders?: number;
Total_Stolen?: number;
Turrets_Destroyed?: number;
Turrets_Overloaded?: number;
Turrets_Total?: number;
Value_Stolen_StateChange?: number;
}
Optional
Exobiology
Exobiology?: {
First_Logged: number;
First_Logged_Profits: number;
Organic_Data: number;
Organic_Data_Profits: number;
Organic_Genus: number;
Organic_Genus_Encountered: number;
Organic_Planets: number;
Organic_Species: number;
Organic_Species_Encountered: number;
Organic_Systems: number;
Organic_Variant_Encountered: number;
}
Exploration
Exploration: {
Efficient_Scans?: number;
Exploration_Profits?: number;
First_Footfalls?: number;
Greatest_Distance_From_Start?: number;
Highest_Payout?: number;
OnFoot_Distance_Travelled?: number;
Planet_Footfalls?: number;
Planets_Scanned_To_Level_2?: number;
Planets_Scanned_To_Level_3?: number;
Settlements_Visited?: number;
Shuttle_Distance_Travelled?: number;
Shuttle_Journeys?: number;
Spent_On_Shuttles?: number;
Systems_Visited?: number;
Time_Played?: number;
Total_Hyperspace_Distance?: number;
Total_Hyperspace_Jumps?: number;
}
Optional
FLEETCARRIER
FLEETCARRIER?: {
FLEETCARRIER_DISTANCE_TRAVELLED: number;
FLEETCARRIER_EXPORT_TOTAL: number;
FLEETCARRIER_IMPORT_TOTAL: number;
FLEETCARRIER_OUTFITTING_PROFIT: number;
FLEETCARRIER_OUTFITTING_SOLD: number;
FLEETCARRIER_REARM_TOTAL: number;
FLEETCARRIER_REFUEL_PROFIT: number;
FLEETCARRIER_REFUEL_TOTAL: number;
FLEETCARRIER_REPAIRS_TOTAL: number;
FLEETCARRIER_SHIPYARD_PROFIT: number;
FLEETCARRIER_SHIPYARD_SOLD: number;
FLEETCARRIER_STOLENPROFIT_TOTAL: number;
FLEETCARRIER_STOLENSPEND_TOTAL: number;
FLEETCARRIER_TOTAL_JUMPS: number;
FLEETCARRIER_TRADEPROFIT_TOTAL: number;
FLEETCARRIER_TRADESPEND_TOTAL: number;
FLEETCARRIER_VOUCHERS_PROFIT: number;
FLEETCARRIER_VOUCHERS_REDEEMED: number;
}
Optional
Material_Trader_Stats
Material_Trader_Stats?: {
Assets_Traded_In?: number;
Assets_Traded_Out?: number;
Encoded_Materials_Traded?: number;
Grade_1_Materials_Traded?: number;
Grade_2_Materials_Traded?: number;
Grade_3_Materials_Traded?: number;
Grade_4_Materials_Traded?: number;
Grade_5_Materials_Traded?: number;
Materials_Traded?: number;
Raw_Materials_Traded?: number;
Trades_Completed?: number;
}
Mining
Mining: {
Materials_Collected?: number;
Mining_Profits?: number;
Quantity_Mined?: number;
}
Optional
Multicrew
Multicrew?: {
Multicrew_Credits_Total?: number;
Multicrew_Fighter_Time_Total?: number;
Multicrew_Fines_Total?: number;
Multicrew_Gunner_Time_Total?: number;
Multicrew_Time_Total?: number;
}
Passengers
Passengers: {
Passengers_Missions_Accepted?: number;
Passengers_Missions_Bulk?: number;
Passengers_Missions_Delivered?: number;
Passengers_Missions_Disgruntled?: number;
Passengers_Missions_Ejected?: number;
Passengers_Missions_VIP?: number;
}
Search_And_Rescue
Search_And_Rescue: {
Maglocks_Opened?: number;
Panels_Opened?: number;
Salvage_Illegal_POI?: number;
Salvage_Illegal_Settlements?: number;
Salvage_Legal_POI?: number;
Salvage_Legal_Settlements?: number;
SearchRescue_Count?: number;
SearchRescue_Profit?: number;
SearchRescue_Traded?: number;
Settlements_State_FireOut?: number;
Settlements_State_Reboot?: number;
}
Smuggling
Smuggling: {
Average_Profit?: number;
Black_Markets_Profits?: number;
Black_Markets_Traded_With?: number;
Highest_Single_Transaction?: number;
Resources_Smuggled?: number;
}
Optional
TG_ENCOUNTERS
TG_ENCOUNTERS?: {
TG_ENCOUNTER_IMPRINT?: number;
TG_ENCOUNTER_KILLED?: number;
TG_ENCOUNTER_TOTAL?: number;
TG_ENCOUNTER_TOTAL_LAST_SHIP?: string;
TG_ENCOUNTER_TOTAL_LAST_SYSTEM?: string;
TG_ENCOUNTER_TOTAL_LAST_TIMESTAMP?: string;
TG_SCOUT_COUNT?: number;
}
timestamp
timestamp: string
Trading
Trading: {
Assets_Sold?: number;
Average_Profit?: number;
Data_Sold?: number;
Goods_Sold?: number;
Highest_Single_Transaction?: number;
Market_Profits?: number;
Markets_Traded_With?: number;
Resources_Traded?: number;
}
The information displayed in the statistics panel on the right side of the cockpit. Written at startup.
Note: Times are in seconds.