Interface MissionCompleted

Base interface shared by all journal event types.

interface MissionCompleted {
    Commodity?: string;
    Commodity_Localised?: string;
    CommodityReward?: { Count: number; Name: string; Name_Localised?: string }[];
    Count?: number;
    DestinationSettlement?: string;
    DestinationStation?: string;
    DestinationSystem?: string;
    Donated?: number;
    Donation?: string | number;
    event: "MissionCompleted";
    Faction: string;
    FactionEffects?: {
        Effects: { Effect: string; Effect_Localised?: string; Trend: string }[];
        Faction: string;
        Influence: {
            Influence?: string;
            System?: number;
            SystemAddress?: number;
            Trend: string;
        }[];
        Reputation: string;
        ReputationTrend?: string;
    }[];
    KillCount?: number;
    MaterialsReward?: {
        Category: string;
        Category_Localised: string;
        Count: number;
        Name: string;
        Name_Localised: string;
    }[];
    MissionID: number;
    Name: string;
    NewDestinationStation?: string;
    NewDestinationSystem?: string;
    PermitsAwarded?: string[];
    Reward?: number;
    Target?: string;
    Target_Localised?: string;
    TargetFaction?: string;
    TargetType?: string;
    TargetType_Localised?: string;
    timestamp: string;
}

Hierarchy (View Summary)

Properties

Commodity?: string
Commodity_Localised?: string
CommodityReward?: { Count: number; Name: string; Name_Localised?: string }[]
Count?: number
DestinationSettlement?: string
DestinationStation?: string
DestinationSystem?: string
Donated?: number
Donation?: string | number
event: "MissionCompleted"

The type of event.

Faction: string
FactionEffects?: {
    Effects: { Effect: string; Effect_Localised?: string; Trend: string }[];
    Faction: string;
    Influence: {
        Influence?: string;
        System?: number;
        SystemAddress?: number;
        Trend: string;
    }[];
    Reputation: string;
    ReputationTrend?: string;
}[]
KillCount?: number
MaterialsReward?: {
    Category: string;
    Category_Localised: string;
    Count: number;
    Name: string;
    Name_Localised: string;
}[]
MissionID: number
Name: string
NewDestinationStation?: string
NewDestinationSystem?: string
PermitsAwarded?: string[]
Reward?: number
Target?: string
Target_Localised?: string
TargetFaction?: string
TargetType?: string
TargetType_Localised?: string
timestamp: string

The time in GMT, ISO 8601.