@kayahr/ed-journal

    Interface Materials

    Written at startup when loading from main menu into the game. Indicates the number of materials in the player's inventory.

    interface Materials {
        Encoded: Material[];
        event: "Materials";
        Manufactured: Material[];
        Raw: Material[];
        timestamp: string;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    Encoded: Material[]

    The list of encoded materials.

    event: "Materials"

    The type of event.

    Manufactured: Material[]

    The list of manufactured materials.

    Raw: Material[]

    The list of raw materials.

    timestamp: string

    The time in GMT, ISO 8601.

    MMNEPVFCICPMFPCPTTAAATR