OptionalCargoThe type of event.
OptionalFuelOptionalHotIf wanted at startup.
OptionalHullOptionalHullOptionalMaxMaximum jump range based on zero cargo, and just enough fuel for 1 jump.
Array of installed items.
OptionalAmmoInClip?: numberFor a passenger cabin, holds the number of places in the cabin.
OptionalAmmoInHopper?: numberOptionalEngineerBlueprint?: stringReplaced by Engineering object in newer version.
OptionalEngineering?: {Set if module is engineered.
The ID of the applied blueprint.
The name of the applied blueprint.
OptionalEngineer?: stringThe name of the engineer.
The ID of the engineer.
OptionalExperimentalEffect?: stringThe experimental effect if applied.
OptionalExperimentalEffect_Localised?: stringLocalised name of applied experimental effect.
The engineering level.
OptionalEngineerLevel?: numberReplaced by Engineering object in newer version.
Module name.
Indicates if module is on or off.
Power priority.
OptionalValue?: numberOptionalModulesOptionalRebuyCurrent ship type.
Ship ID number.
User-defined ship ID string.
User-defined ship name.
The time in GMT, ISO 8601.
OptionalUnladenMass of hull and modules, excludes fuel and cargo.
Written at startup when loading from main menu, when switching ships, after changing the ship in outfitting or when docking SRV back in mothership.