@kayahr/ed-journal

    Interface ClearSavedGame

    Written when player resets the game.

    interface ClearSavedGame {
        event: "ClearSavedGame";
        FID?: string;
        Name: string;
        timestamp: string;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    event: "ClearSavedGame"

    The type of event.

    FID?: string

    The player ID.

    Name: string

    The commander name.

    timestamp: string

    The time in GMT, ISO 8601.

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