Interface ClearSavedGame

Written when player resets the game.

interface ClearSavedGame {
    FID?: string;
    Name: string;
    event: "ClearSavedGame";
    timestamp: string;
}

Hierarchy (view full)

Properties

FID?: string

The player ID.

Name: string

The commander name.

event: "ClearSavedGame"

The type of event.

timestamp: string

The time in GMT, ISO 8601.