@kayahr/ed-journal

    Interface StartJump

    Written at the start of a hyperspace or supercruise jump (start of countdown)

    interface StartJump {
        event: "StartJump";
        JumpType: JumpType;
        StarClass?: string;
        StarSystem?: string;
        SystemAddress?: number;
        Taxi?: boolean;
        timestamp: string;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    event: "StartJump"

    The type of event.

    JumpType: JumpType

    The type of jump.

    StarClass?: string

    Star type (Only for a hyperspace jump)

    StarSystem?: string

    Name of destination system (for a hyperspace jump)

    SystemAddress?: number
    Taxi?: boolean

    True if player is in a taxi.

    timestamp: string

    The time in GMT, ISO 8601.

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