@kayahr/ed-journal

    Interface ShipTargeted

    Written when the current player selects a new target.

    The amount of data written depends on the extent to which the target ship has been scanned

    interface ShipTargeted {
        Bounty?: number;
        event: "ShipTargeted";
        Faction?: string;
        HullHealth?: number;
        LegalStatus?: string;
        PilotName?: string;
        PilotName_Localised?: string;
        PilotRank?: string;
        Power?: string;
        ScanStage?: number;
        ShieldHealth?: number;
        Ship?: string;
        Ship_Localised?: string;
        SquadronID?: string;
        Subsystem?: string;
        Subsystem_Localised?: string;
        SubsystemHealth?: number;
        TargetLocked: boolean;
        timestamp: string;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    Bounty?: number
    event: "ShipTargeted"

    The type of event.

    Faction?: string
    HullHealth?: number
    LegalStatus?: string
    PilotName?: string
    PilotName_Localised?: string
    PilotRank?: string
    Power?: string

    The power a scanned player is aligned to. Only set when player is also aligned to a power.

    ScanStage?: number
    ShieldHealth?: number
    Ship?: string
    Ship_Localised?: string
    SquadronID?: string
    Subsystem?: string
    Subsystem_Localised?: string
    SubsystemHealth?: number
    TargetLocked: boolean

    False when losing target.

    timestamp: string

    The time in GMT, ISO 8601.

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