Optional
BountyOptional
FactionOptional
HullOptional
LegalOptional
PilotOptional
PilotOptional
PilotOptional
PowerThe power a scanned player is aligned to. Only set when player is also aligned to a power.
Optional
ScanOptional
ShieldOptional
ShipOptional
Ship_Optional
SquadronIDOptional
SubsystemOptional
SubsystemOptional
Subsystem_False when losing target.
The type of event.
The time in GMT, ISO 8601.
Written when the current player selects a new target.
The amount of data written depends on the extent to which the target ship has been scanned