OptionalBody
Body?: string
OptionalBoostUsed
BoostUsed?: number
OptionalControllingPower
ControllingPower?: string
OptionalFactions
Factions?: {
ActiveStates?: { State: string }[];
Allegiance: string;
FactionState: string;
Government: string;
Happiness?: string;
Happiness_Localised?: string;
Influence: number;
MyReputation?: number;
Name: string;
PendingStates?: { State: string; Trend: number }[];
RecoveringStates?: { State: string; Trend: number }[];
SquadronFaction?: boolean;
}[]
FuelLevel
FuelLevel: number
OptionalMulticrew
Multicrew?: boolean
OptionalPopulation
Population?: number
OptionalPowerplayConflictProgress
OptionalPowerplayStateControlProgress
PowerplayStateControlProgress?: number
OptionalPowerplayStateReinforcement
PowerplayStateReinforcement?: number
OptionalPowerplayStateUndermining
PowerplayStateUndermining?: number
OptionalPowers
Powers?: string[]
StarPos
StarPos: [number, number, number]
StarSystem
StarSystem: string
SystemAllegiance
SystemAllegiance: string
SystemEconomy
SystemEconomy: string
OptionalSystemEconomy_Localised
SystemEconomy_Localised?: string
OptionalSystemFaction
SystemFaction?: { FactionState?: string; Name: string }
SystemGovernment
SystemGovernment: string
OptionalSystemGovernment_Localised
SystemGovernment_Localised?: string
OptionalSystemSecondEconomy
SystemSecondEconomy?: string
OptionalSystemSecondEconomy_Localised
SystemSecondEconomy_Localised?: string
SystemSecurity
SystemSecurity: string
OptionalSystemSecurity_Localised
SystemSecurity_Localised?: string
OptionalTaxi
Taxi?: boolean
OptionalThargoidWar
ThargoidWar?: {
CurrentState: string;
NextStateFailure: string;
NextStateSuccess: string;
RemainingPorts: number;
SuccessStateReached: boolean;
WarProgress: number;
}
timestamp
timestamp: string
OptionalWanted
Wanted?: boolean
Written when jumping from one star to another.