Properties
Optional
Body
Body?: string
Optional
BodyID
BodyID?: number
Optional
BodyType
BodyType?: string
Optional
BoostUsed
BoostUsed?: number
Optional
Conflicts
Type declaration
Status: string
WarType: string
Optional
Factions
Factions?: {
ActiveStates?: {
State: string;
}[];
Allegiance: string;
FactionState: string;
Government: string;
Happiness?: string;
Happiness_Localised?: string;
Influence: number;
MyReputation?: number;
Name: string;
PendingStates?: {
State: string;
Trend: number;
}[];
RecoveringStates?: {
State: string;
Trend: number;
}[];
SquadronFaction?: boolean;
}[]
Type declaration
Optional
ActiveStates?: {
State: string;
}[]
Allegiance: string
FactionState: string
Government: string
Optional
Happiness?: string
Optional
Happiness_Localised?: string
Influence: number
Optional
MyReputation?: number
Name: string
Optional
PendingStates?: {
State: string;
Trend: number;
}[]
Optional
RecoveringStates?: {
State: string;
Trend: number;
}[]
Optional
SquadronFaction?: boolean
FuelLevel
FuelLevel: number
Optional
Multicrew
Multicrew?: boolean
Optional
Population
Population?: number
Optional
Powers
Powers?: string[]
StarPos
StarPos: [number, number, number]
StarSystem
StarSystem: string
Optional
SystemAddress
SystemAddress?: number
SystemAllegiance
SystemAllegiance: string
SystemEconomy
SystemEconomy: string
Optional
SystemEconomy_Localised
SystemEconomy_Localised?: string
Optional
SystemFaction
SystemFaction?: {
FactionState?: string;
Name: string;
}
Type declaration
Optional
FactionState?: string
Name: string
SystemGovernment
SystemGovernment: string
Optional
SystemGovernment_Localised
SystemGovernment_Localised?: string
Optional
SystemSecondEconomy
SystemSecondEconomy?: string
Optional
SystemSecondEconomy_Localised
SystemSecondEconomy_Localised?: string
SystemSecurity
SystemSecurity: string
Optional
SystemSecurity_Localised
SystemSecurity_Localised?: string
Optional
Taxi
Taxi?: boolean
Optional
Wanted
Wanted?: boolean
timestamp
timestamp: string
Written when jumping from one star to another.