@kayahr/ed-journal

    Interface Docked

    Written when landing at landing pad in a space station, output, or surface settlement.

    The "anonymous docking" protocol comes into effect if you're either Wanted (ie have a local bounty) or have an ActiveFine.

    interface Docked {
        ActiveFine?: boolean;
        CockpitBreach?: boolean;
        DistFromStarLS?: number;
        event: "Docked";
        LandingPads?: { Large: number; Medium: number; Small: number };
        MarketID?: number;
        Multicrew?: boolean;
        Security?: string;
        Security_Localised?: string;
        StarSystem?: string;
        StationAllegiance?: string;
        StationEconomies?: {
            Name: string;
            Name_Localised?: string;
            Proportion: number;
        }[];
        StationEconomy?: string;
        StationEconomy_Localised?: string;
        StationFaction?: { FactionState?: string; Name: string };
        StationGovernment?: string;
        StationGovernment_Localised?: string;
        StationName: string;
        StationServices?: StationService[];
        StationState?: string;
        StationType?: string;
        SystemAddress?: number;
        Taxi?: boolean;
        timestamp: string;
        Wanted?: boolean;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    ActiveFine?: boolean

    True if any fine is active.

    CockpitBreach?: boolean

    True if landing with breached cockpit.

    DistFromStarLS?: number
    event: "Docked"

    The type of event.

    LandingPads?: { Large: number; Medium: number; Small: number }
    MarketID?: number
    Multicrew?: boolean
    Security?: string
    Security_Localised?: string
    StarSystem?: string

    The name of the start system.

    StationAllegiance?: string
    StationEconomies?: { Name: string; Name_Localised?: string; Proportion: number }[]

    List of station economies.

    StationEconomy?: string

    The station's primary economy.

    StationEconomy_Localised?: string
    StationFaction?: { FactionState?: string; Name: string }

    The station's controlling faction.

    StationGovernment?: string
    StationGovernment_Localised?: string
    StationName: string

    The name of the station.

    StationServices?: StationService[]
    StationState?: string
    StationType?: string

    The type of the station.

    SystemAddress?: number
    Taxi?: boolean
    timestamp: string

    The time in GMT, ISO 8601.

    Wanted?: boolean

    True if docking when wanted locally.

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