@kayahr/ed-journal

    Interface Location

    Written at startup or when being resurrected at a station.

    interface Location {
        Body: string;
        Body_Localised?: string;
        BodyID?: number;
        BodyType: string;
        Conflicts?: {
            Faction1: ConflictFaction;
            Faction2: ConflictFaction;
            Status: string;
            WarType: string;
        }[];
        DistFromStarLS?: number;
        Docked: boolean;
        event: "Location";
        Factions?: {
            ActiveStates?: { State: string }[];
            Allegiance: string;
            FactionState: string;
            Government: string;
            Happiness?: string;
            Happiness_Localised?: string;
            Influence: number;
            MyReputation?: number;
            Name: string;
            PendingStates?: { State: string; Trend: number }[];
            RecoveringStates?: { State: string; Trend: number }[];
            SquadronFaction?: boolean;
        }[];
        InSRV?: boolean;
        Latitude?: number;
        Longitude?: number;
        MarketID?: number;
        Multicrew?: boolean;
        OnFoot?: boolean;
        Population?: number;
        PowerplayState?: PowerState;
        Powers?: string[];
        StarPos: [number, number, number];
        StarSystem: string;
        StationAllegiance?: string;
        StationEconomies?: {
            Name: string;
            Name_Localised: string;
            Proportion: number;
        }[];
        StationEconomy?: string;
        StationEconomy_Localised?: string;
        StationFaction?: { FactionState?: string; Name: string };
        StationGovernment?: string;
        StationGovernment_Localised?: string;
        StationName?: string;
        StationServices?: StationService[];
        StationType?: string;
        SystemAddress?: number;
        SystemAllegiance: string;
        SystemEconomy: string;
        SystemEconomy_Localised?: string;
        SystemFaction?: { FactionState?: string; Name: string };
        SystemGovernment: string;
        SystemGovernment_Localised?: string;
        SystemSecondEconomy?: string;
        SystemSecondEconomy_Localised?: string;
        SystemSecurity: string;
        SystemSecurity_Localised?: string;
        Taxi?: boolean;
        timestamp: string;
        Wanted?: boolean;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    Body: string
    Body_Localised?: string
    BodyID?: number
    BodyType: string
    Conflicts?: {
        Faction1: ConflictFaction;
        Faction2: ConflictFaction;
        Status: string;
        WarType: string;
    }[]

    Info on local conflicts.

    DistFromStarLS?: number
    Docked: boolean
    event: "Location"

    The type of event.

    Factions?: {
        ActiveStates?: { State: string }[];
        Allegiance: string;
        FactionState: string;
        Government: string;
        Happiness?: string;
        Happiness_Localised?: string;
        Influence: number;
        MyReputation?: number;
        Name: string;
        PendingStates?: { State: string; Trend: number }[];
        RecoveringStates?: { State: string; Trend: number }[];
        SquadronFaction?: boolean;
    }[]

    Info on local minor factions.

    InSRV?: boolean
    Latitude?: number
    Longitude?: number
    MarketID?: number
    Multicrew?: boolean
    OnFoot?: boolean
    Population?: number
    PowerplayState?: PowerState

    The system's powerplay state.

    Powers?: string[]

    Names of any powers contesting the system, or the name of the controlling power.

    StarPos: [number, number, number]

    Star position as array (x, y, z) in light years.

    StarSystem: string
    StationAllegiance?: string
    StationEconomies?: { Name: string; Name_Localised: string; Proportion: number }[]
    StationEconomy?: string
    StationEconomy_Localised?: string
    StationFaction?: { FactionState?: string; Name: string }
    StationGovernment?: string
    StationGovernment_Localised?: string
    StationName?: string
    StationServices?: StationService[]
    StationType?: string
    SystemAddress?: number
    SystemAllegiance: string
    SystemEconomy: string
    SystemEconomy_Localised?: string
    SystemFaction?: { FactionState?: string; Name: string }

    Star system's controlling faction.

    SystemGovernment: string
    SystemGovernment_Localised?: string
    SystemSecondEconomy?: string
    SystemSecondEconomy_Localised?: string
    SystemSecurity: string
    SystemSecurity_Localised?: string
    Taxi?: boolean
    timestamp: string

    The time in GMT, ISO 8601.

    Wanted?: boolean
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