@kayahr/ed-journal

    Interface EscapeInterdiction

    Written when player has escaped interdiction.

    interface EscapeInterdiction {
        event: "EscapeInterdiction";
        Interdictor: string;
        Interdictor_Localised?: string;
        IsPlayer: boolean;
        timestamp: string;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    event: "EscapeInterdiction"

    The type of event.

    Interdictor: string

    The interdicting pilot name.

    Interdictor_Localised?: string
    IsPlayer: boolean

    Whether player or NPC.

    timestamp: string

    The time in GMT, ISO 8601.

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