@kayahr/ed-journal

    Interface Interdiction

    Written when player has (attempted to) interdict another player or NPC.

    interface Interdiction {
        CombatRank?: number;
        event: "Interdiction";
        Faction?: string;
        Interdicted?: string;
        IsPlayer: boolean;
        Power?: string;
        Success: boolean;
        timestamp: string;
    }

    Hierarchy (View Summary, Expand)

    Index

    Properties

    CombatRank?: number

    Combat rank (if player).

    event: "Interdiction"

    The type of event.

    Faction?: string

    Faction (if NPC).

    Interdicted?: string

    Victim pilot name.

    IsPlayer: boolean

    Whether player or NPC.

    Power?: string

    Power (if NPC working for a power).

    Success: boolean

    Whether interdiction has been successful.

    timestamp: string

    The time in GMT, ISO 8601.

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