@kayahr/wastelib
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    Enumeration ActionClass

    Enum with the 16 possible action classes for a map tile.

    Index

    Enumeration Members

    ALTER: 12

    Alters tiles. Can be used to alter any tile on a map.

    BLOCKED: 11

    Impassable square.

    CHECK: 2

    Check square.

    DIALOG: 8

    Used for all popup window dialogue. Contains refs to valid responses and n/bb pairs on pass/fail.

    FIXED_ENCOUNTER: 3

    Pointer to fixed encounter header which holds the pointers to the fixed encounter data.

    LOOT: 5

    Pointer to loot header which holds the pointers to the loot data.

    MASK: 4

    Used to mask other tiles with alternate tile graphic. Used to 'swap' tiles without using the ALTER action class. Used for hidden bases, 'exploding' tiles, smashed doors, etc...

    NONE: 0

    No action.

    PRINT: 1

    Prints one or more strings & can change the Nibble/Byte tile data.

    RAD: 9

    Pointer to radiation header which holds the pointers to the radiation data.

    RANDOM_ENCOUNTER: 15

    Pointer to random encounter header which holds the pointers to the random encounter data.

    SPECIAL: 6

    Pointer to special building data like shops, doctors, libraries and the Ranger Center. It is also used to run multiple special actions in addition to handling buildings.

    TRANSITION: 10

    Pointer to transition header which holds the pointers to the transition data.

    UNKNOWN$07: 7

    Unused?

    UNKNOWN$0D: 13

    Unused?

    UNKNOWN$0E: 14

    Unused?