Alters tiles. Can be used to alter any tile on a map.
Impassable square.
Check square.
Used for all popup window dialogue. Contains refs to valid responses and n/bb pairs on pass/fail.
Pointer to fixed encounter header which holds the pointers to the fixed encounter data.
Pointer to loot header which holds the pointers to the loot data.
Used to mask other tiles with alternate tile graphic. Used to 'swap' tiles without using the ALTER action class. Used for hidden bases, 'exploding' tiles, smashed doors, etc...
No action.
Prints one or more strings & can change the Nibble/Byte tile data.
Pointer to radiation header which holds the pointers to the radiation data.
Pointer to random encounter header which holds the pointers to the random encounter data.
Pointer to special building data like shops, doctors, libraries and the Ranger Center. It is also used to run multiple special actions in addition to handling buildings.
Pointer to transition header which holds the pointers to the transition data.
Unused?
Unused?
Unused?
Enum with the 16 possible action classes for a map tile.
See
https://wasteland.gamepedia.com/Map_Tile_Action_Classes