Returns the afflictions.
TODO This is bit map. Find out what each bit means.
The afflictions.
Returns the agility.
The agility.
Returns the item index of the equipped armor. The index starts with 1. 0 means no armor is equipped.
The item index of the equipped armor. 0 if none.
Returns the armor class.
The armor class.
Returns the chance of refusing an attribute usage. Affected by the willingness value.
TODO Find out how this actually works.
The chance to refuse an attribute usage.
Returns the charisma.
The charisma.
Returns the current constitution.
The current constitution.
Returns the dexterity.
The dexterity.
Returns the experience points.
The experience points.
Returns the intelligence.
The intelligence.
Returns the chance of refusing an item usage. Affected by the willingness value.
TODO Find out how this actually works.
The chance to refuse an item usage.
Returns the string ID of the join message.
The string ID of the join message.
Returns the last constitution before the player went unconscious or worse.
The last recorded constitution.
Returns the level.
The level.
Returns the luck.
The luck.
Returns the maximum constitution.
The maximum constitution.
Returns the amount of dollars the character owns.
The amount of dollars.
Returns the character name. NPC names are always upper-case.
The character name.
Returns the rank name.
The rank name.
Returns the number of unspent skill points.
The number of unspent skill points.
Returns the chance of refusing a skill usage. Affected by the willingness value.
TODO Find out how this actually works.
The chance to refuse a skill usage.
Returns the speed.
The speed.
Returns the strength.
The strength.
Returns the chance of refusing to trade. Affected by the willingness value.
TODO Find out how this actually works.
The chance to refuse trading.
Returns the item index of the equipped weapon. The index starts with 1. 0 means no weapon is equipped.
The item index of the equipped weapon. 0 if none.
Returns the willingness to carry out a command.
TODO Find out how this actually works.
The willingness to carry out a command.
Checks if character has won the game.
True if character has won the game, false if not.
Checks if character is an NPC.
True if NPC, false if player character.
Checks if character has received the special promotion after the end of the game.
True if character has received the special promotion, false if not.
Character data used for player characters and NPCs.
TODO Add setters for all the data.
See
https://wasteland.gamepedia.com/Character_Data