@kayahr/edsm
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SystemFaction
Interface SystemFaction
interface
SystemFaction
{
activeStates
:
{
state
:
string
}
[]
;
activeStatesHistory
?:
[
]
|
Record
<
string
,
{
state
:
string
}
[]
>
;
allegiance
:
string
;
government
:
string
;
happiness
:
string
;
happinessHistory
?:
[
]
|
Record
<
string
,
string
>
;
id
:
number
;
influence
:
number
;
influenceHistory
?:
[
]
|
Record
<
string
,
number
>
;
isPlayer
:
boolean
;
lastUpdate
:
number
;
name
:
string
;
pendingStates
:
{
state
:
string
;
trend
?:
number
}
[]
;
pendingStatesHistory
?:
|
[
]
|
Record
<
string
,
{
state
:
string
;
trend
?:
number
}
[]
>
;
recoveringStates
:
{
state
:
string
;
trend
?:
number
}
[]
;
recoveringStatesHistory
?:
|
[
]
|
Record
<
string
,
{
state
:
string
;
trend
?:
number
}
[]
>
;
state
:
string
;
stateHistory
?:
[
]
|
Record
<
string
,
string
>
;
}
Hierarchy (
View Summary
)
ShortSystemFaction
SystemFaction
Index
Properties
active
States
active
States
History?
allegiance
government
happiness
happiness
History?
id
influence
influence
History?
is
Player
last
Update
name
pending
States
pending
States
History?
recovering
States
recovering
States
History?
state
state
History?
Properties
active
States
activeStates
:
{
state
:
string
}
[]
Optional
active
States
History
activeStatesHistory
?:
[
]
|
Record
<
string
,
{
state
:
string
}
[]
>
allegiance
allegiance
:
string
government
government
:
string
happiness
happiness
:
string
Optional
happiness
History
happinessHistory
?:
[
]
|
Record
<
string
,
string
>
id
id
:
number
influence
influence
:
number
Optional
influence
History
influenceHistory
?:
[
]
|
Record
<
string
,
number
>
is
Player
isPlayer
:
boolean
last
Update
lastUpdate
:
number
name
name
:
string
pending
States
pendingStates
:
{
state
:
string
;
trend
?:
number
}
[]
Optional
pending
States
History
pendingStatesHistory
?:
[
]
|
Record
<
string
,
{
state
:
string
;
trend
?:
number
}
[]
>
recovering
States
recoveringStates
:
{
state
:
string
;
trend
?:
number
}
[]
Optional
recovering
States
History
recoveringStatesHistory
?:
|
[
]
|
Record
<
string
,
{
state
:
string
;
trend
?:
number
}
[]
>
state
state
:
string
Optional
state
History
stateHistory
?:
[
]
|
Record
<
string
,
string
>
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Properties
active
States
active
States
History
allegiance
government
happiness
happiness
History
id
influence
influence
History
is
Player
last
Update
name
pending
States
pending
States
History
recovering
States
recovering
States
History
state
state
History
@kayahr/edsm
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