@kayahr/edsm
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    Interface SystemFaction

    interface SystemFaction {
        activeStates: { state: string }[];
        activeStatesHistory?: [] | Record<string, { state: string }[]>;
        allegiance: string;
        government: string;
        happiness: string;
        happinessHistory?: [] | Record<string, string>;
        id: number;
        influence: number;
        influenceHistory?: [] | Record<string, number>;
        isPlayer: boolean;
        lastUpdate: number;
        name: string;
        pendingStates: { state: string; trend: number }[];
        pendingStatesHistory?:
            | []
            | Record<string, { state: string; trend: number }[]>;
        recoveringStates: { state: string; trend: number }[];
        recoveringStatesHistory?:
            | []
            | Record<string, { state: string; trend: number }[]>;
        state: string;
        stateHistory?: [] | Record<string, string>;
    }

    Hierarchy (View Summary)

    Index

    Properties

    activeStates: { state: string }[]
    activeStatesHistory?: [] | Record<string, { state: string }[]>
    allegiance: string
    government: string
    happiness: string
    happinessHistory?: [] | Record<string, string>
    id: number
    influence: number
    influenceHistory?: [] | Record<string, number>
    isPlayer: boolean
    lastUpdate: number
    name: string
    pendingStates: { state: string; trend: number }[]
    pendingStatesHistory?: [] | Record<string, { state: string; trend: number }[]>
    recoveringStates: { state: string; trend: number }[]
    recoveringStatesHistory?:
        | []
        | Record<string, { state: string; trend: number }[]>
    state: string
    stateHistory?: [] | Record<string, string>